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	<title>Comments for Rude Matrix</title>
	<atom:link href="http://rudematrix.co.uk/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://rudematrix.co.uk</link>
	<description>Chris Pepper&#039;s Portfolio</description>
	<lastBuildDate>Tue, 17 Apr 2012 14:31:14 +0000</lastBuildDate>
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		<title>Comment on Wii-ing yourself isnt always fun by admin</title>
		<link>http://rudematrix.co.uk/?p=322&#038;cpage=1#comment-684</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 17 Apr 2012 14:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://rudematrix.co.uk/?p=322#comment-684</guid>
		<description>@Arif
Hi Sorry about not replying,

Sadly i do not think i will be putting up a tutorial as i am not really qualified, certainly not now, i havent used the lib in over a year.  You would be best asking glitter the original author

However your issues do sound painfully familiar.

Personally i think i got round the problem by reordering the libs, as i mentioned above but glitter did comment saying it wasnt a good solution:

&quot;No problem, but it’s not a good solution. The problem is the order in which VC parses the various include and library paths. Different SDKs or different versions can conflict with one another if the most important/recent version isn’t parsed first.

The WinDDK contains some Platform SDK stuff that’s now seriously out of date, so just move it below all the other paths (it also works fine with DirectX).&quot;</description>
		<content:encoded><![CDATA[<p>@Arif<br />
Hi Sorry about not replying,</p>
<p>Sadly i do not think i will be putting up a tutorial as i am not really qualified, certainly not now, i havent used the lib in over a year.  You would be best asking glitter the original author</p>
<p>However your issues do sound painfully familiar.</p>
<p>Personally i think i got round the problem by reordering the libs, as i mentioned above but glitter did comment saying it wasnt a good solution:</p>
<p>&#8220;No problem, but it’s not a good solution. The problem is the order in which VC parses the various include and library paths. Different SDKs or different versions can conflict with one another if the most important/recent version isn’t parsed first.</p>
<p>The WinDDK contains some Platform SDK stuff that’s now seriously out of date, so just move it below all the other paths (it also works fine with DirectX).&#8221;</p>
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		<title>Comment on Wii-ing yourself isnt always fun by admin</title>
		<link>http://rudematrix.co.uk/?p=322&#038;cpage=1#comment-683</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 17 Apr 2012 14:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://rudematrix.co.uk/?p=322#comment-683</guid>
		<description>@Simon
Hi Simon,

Im really sorry i haven&#039;t been replying to your posts, I have not been updating my website at all this year. 

One thing i must point out is that I didnt write the WiiYourself Lib, i only used it and wanted to express my experience with it and also upload the VS 2008 libs to save other people the inevitable head ache of building the libs...sorry to hear that it caused you some headaches!

It sounds like you found out an awful lot of useful things yourself, you might want to get in contact with gliter the WiiYourself author and mention some of the issues.

Again sorry for not replying for so long! 

-Thanks, Chris</description>
		<content:encoded><![CDATA[<p>@Simon<br />
Hi Simon,</p>
<p>Im really sorry i haven&#8217;t been replying to your posts, I have not been updating my website at all this year. </p>
<p>One thing i must point out is that I didnt write the WiiYourself Lib, i only used it and wanted to express my experience with it and also upload the VS 2008 libs to save other people the inevitable head ache of building the libs&#8230;sorry to hear that it caused you some headaches!</p>
<p>It sounds like you found out an awful lot of useful things yourself, you might want to get in contact with gliter the WiiYourself author and mention some of the issues.</p>
<p>Again sorry for not replying for so long! </p>
<p>-Thanks, Chris</p>
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		<title>Comment on Wii-ing yourself isnt always fun by Arif</title>
		<link>http://rudematrix.co.uk/?p=322&#038;cpage=1#comment-650</link>
		<dc:creator>Arif</dc:creator>
		<pubDate>Thu, 22 Dec 2011 11:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://rudematrix.co.uk/?p=322#comment-650</guid>
		<description>Sir, i have a problem with the wiiyourself (without your library).
The thing is i am not that advance in VS c++. So can you you please publish a tutorial in this thread of how to setup the wiiyourself library with directx.

I am having trouble with the directx conflicting with it. The errors are:
1&gt;c:\winddk\7600.16385.1\inc\api\objidl.h(11280) : error C2061: syntax error : identifier &#039;__RPC__out_xcount_part&#039;
1&gt;c:\winddk\7600.16385.1\inc\api\objidl.h(11280) : error C2059: syntax error : &#039;)&#039;
1&gt;c:\winddk\7600.16385.1\inc\api\objidl.h(11280) : fatal error C1903: unable to recover from previous error(s); stopping compilation

A tutorial would be awsome.
Thanks.</description>
		<content:encoded><![CDATA[<p>Sir, i have a problem with the wiiyourself (without your library).<br />
The thing is i am not that advance in VS c++. So can you you please publish a tutorial in this thread of how to setup the wiiyourself library with directx.</p>
<p>I am having trouble with the directx conflicting with it. The errors are:<br />
1&gt;c:\winddk\7600.16385.1\inc\api\objidl.h(11280) : error C2061: syntax error : identifier &#8216;__RPC__out_xcount_part&#8217;<br />
1&gt;c:\winddk\7600.16385.1\inc\api\objidl.h(11280) : error C2059: syntax error : &#8216;)&#8217;<br />
1&gt;c:\winddk\7600.16385.1\inc\api\objidl.h(11280) : fatal error C1903: unable to recover from previous error(s); stopping compilation</p>
<p>A tutorial would be awsome.<br />
Thanks.</p>
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		<title>Comment on Wii-ing yourself isnt always fun by Simon</title>
		<link>http://rudematrix.co.uk/?p=322&#038;cpage=1#comment-612</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Wed, 07 Sep 2011 14:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://rudematrix.co.uk/?p=322#comment-612</guid>
		<description>very apt article name, btw!</description>
		<content:encoded><![CDATA[<p>very apt article name, btw!</p>
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		<title>Comment on Wii-ing yourself isnt always fun by Simon</title>
		<link>http://rudematrix.co.uk/?p=322&#038;cpage=1#comment-611</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Wed, 07 Sep 2011 14:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://rudematrix.co.uk/?p=322#comment-611</guid>
		<description>Me again - went through building EVERYTHING again (including OpenSceneGraph and WiiYourself) only to find that I had the same problem in VS2008. I have, however, fixed my problem.

My problem was caused by the wiimote.cpp file in you libary download - i don&#039;t know when and i don&#039;t know why, but you modified WiiYourself&#039;s original wiimote.cpp file so that the StateChange callback never happens, and the IR info buggers up.

It&#039;s weird: I have developed a love-hate relationship with this page; I love it because I would not have even gotten a reading out of the accelerometer without it, but it led me into 2 whole days of dispairing over why my code wouldn&#039;t work when the Demo code was exactly the same. The answer: they were not. All because of your .cpp file! :P

Anyway, thanks for this place of joy and turmoil. I love and hate it here. Like Marmite. But i do love Marmite. Anywho, I&#039;d better get back to work. I bid you adue.

Simon. :)</description>
		<content:encoded><![CDATA[<p>Me again &#8211; went through building EVERYTHING again (including OpenSceneGraph and WiiYourself) only to find that I had the same problem in VS2008. I have, however, fixed my problem.</p>
<p>My problem was caused by the wiimote.cpp file in you libary download &#8211; i don&#8217;t know when and i don&#8217;t know why, but you modified WiiYourself&#8217;s original wiimote.cpp file so that the StateChange callback never happens, and the IR info buggers up.</p>
<p>It&#8217;s weird: I have developed a love-hate relationship with this page; I love it because I would not have even gotten a reading out of the accelerometer without it, but it led me into 2 whole days of dispairing over why my code wouldn&#8217;t work when the Demo code was exactly the same. The answer: they were not. All because of your .cpp file! <img src='http://rudematrix.co.uk/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Anyway, thanks for this place of joy and turmoil. I love and hate it here. Like Marmite. But i do love Marmite. Anywho, I&#8217;d better get back to work. I bid you adue.</p>
<p>Simon. <img src='http://rudematrix.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Wii-ing yourself isnt always fun by Simon</title>
		<link>http://rudematrix.co.uk/?p=322&#038;cpage=1#comment-610</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Wed, 07 Sep 2011 10:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://rudematrix.co.uk/?p=322#comment-610</guid>
		<description>Me again - it appears that WiiYourself is not meant for VS 2010 - my 2010 version of the Demo built with the same source code, but will not even recognise the wiimote&#039;s pitch and roll! (One thing I did not test in my IR app.)

I also get Assert failures at line 656 (SetReportType) in wiimote.cpp when remote.connect() is called, unless the remote has just been through the working Demo.

As I have invested so much time in WiiYourself, I will spend at most the next few hours trying other Wiimote APIs before concluding that I must revert to VS 2008, which also means installing a different version of OpenSceneGraph...

This day could be fun. I understand if this library is no longer being updated, just thought i&#039;d bounce my thoughts on your wall. Simon.</description>
		<content:encoded><![CDATA[<p>Me again &#8211; it appears that WiiYourself is not meant for VS 2010 &#8211; my 2010 version of the Demo built with the same source code, but will not even recognise the wiimote&#8217;s pitch and roll! (One thing I did not test in my IR app.)</p>
<p>I also get Assert failures at line 656 (SetReportType) in wiimote.cpp when remote.connect() is called, unless the remote has just been through the working Demo.</p>
<p>As I have invested so much time in WiiYourself, I will spend at most the next few hours trying other Wiimote APIs before concluding that I must revert to VS 2008, which also means installing a different version of OpenSceneGraph&#8230;</p>
<p>This day could be fun. I understand if this library is no longer being updated, just thought i&#8217;d bounce my thoughts on your wall. Simon.</p>
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		<title>Comment on Wii-ing yourself isnt always fun by Zelma Donalson</title>
		<link>http://rudematrix.co.uk/?p=322&#038;cpage=1#comment-609</link>
		<dc:creator>Zelma Donalson</dc:creator>
		<pubDate>Tue, 06 Sep 2011 23:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://rudematrix.co.uk/?p=322#comment-609</guid>
		<description>I have tried the C# library as you said its pretty good. But C# implementations can still be attacked by Microsoft&#039;s patents: the Community Promise is designed to give the company several outs, if it wants them.</description>
		<content:encoded><![CDATA[<p>I have tried the C# library as you said its pretty good. But C# implementations can still be attacked by Microsoft&#8217;s patents: the Community Promise is designed to give the company several outs, if it wants them.</p>
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		<title>Comment on Wii-ing yourself isnt always fun by Simon</title>
		<link>http://rudematrix.co.uk/?p=322&#038;cpage=1#comment-608</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Tue, 06 Sep 2011 16:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://rudematrix.co.uk/?p=322#comment-608</guid>
		<description>Me again - my dot.y value is always off the scale! i mean like an invalid number. dot.X is fine, which is wierd... tried restarting several times over, again the demo works fine D:</description>
		<content:encoded><![CDATA[<p>Me again &#8211; my dot.y value is always off the scale! i mean like an invalid number. dot.X is fine, which is wierd&#8230; tried restarting several times over, again the demo works fine D:</p>
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		<title>Comment on Wii-ing yourself isnt always fun by Simon</title>
		<link>http://rudematrix.co.uk/?p=322&#038;cpage=1#comment-607</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Tue, 06 Sep 2011 15:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://rudematrix.co.uk/?p=322#comment-607</guid>
		<description>Don&#039;t worry - fixed it. Wow i should come here and rely my problems to a blank comment page more often! This time I was forgetting to call remote.RefreshState(), so it&#039;s all good now.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry &#8211; fixed it. Wow i should come here and rely my problems to a blank comment page more often! This time I was forgetting to call remote.RefreshState(), so it&#8217;s all good now.</p>
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		<title>Comment on Wii-ing yourself isnt always fun by Simon</title>
		<link>http://rudematrix.co.uk/?p=322&#038;cpage=1#comment-606</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Tue, 06 Sep 2011 15:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://rudematrix.co.uk/?p=322#comment-606</guid>
		<description>Fixed it! the compilation error was because in the wiimote.h file i was using it didn&#039;t have a VIRTUAL destructor, whereas the lib had been compiled with a different header which DID have one.

Not exactly the right place for this but as I&#039;m here and have already bothered you so much, is there any special trick to getting the wiimote to see the sensor bar? My code always returns false on dot.bVisible. I&#039;ve tried searching the demo for reference but to no avail!</description>
		<content:encoded><![CDATA[<p>Fixed it! the compilation error was because in the wiimote.h file i was using it didn&#8217;t have a VIRTUAL destructor, whereas the lib had been compiled with a different header which DID have one.</p>
<p>Not exactly the right place for this but as I&#8217;m here and have already bothered you so much, is there any special trick to getting the wiimote to see the sensor bar? My code always returns false on dot.bVisible. I&#8217;ve tried searching the demo for reference but to no avail!</p>
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